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Last year, Apple released GarageBand 2.1 a day before the start of the Winter NAMM show. Despite the ‘.1’ designation this update introduced a host of new functionality, such as Live Loops, Remix FX, Drummer, and support for Audio Unit Extensions. This year the company decided to follow the same. Garageband is another unique gift from Apple for audiophiles and more pertinently for music creators or prodigies altogether. IPad further exploits the full functionality of GarageBand by extending the intuitiveness with its overtly simple but responsive touch screen gestures.GarageBand for iPad can be used to create, record, assemble, retouch and even as a fully trusted live performance kit. If you can't record audio after a macOS Mojave update. After installing macOS Mojave on your Mac, you might not be able to record audio in Logic Pro X, MainStage, GarageBand, Final Cut Pro X, or third-party audio and video apps. May 23, 2018 In this video I share 3 ways to connect your guitar to your Mac so that you can record it in GarageBand Gear used in the video: TOOGOO(R) 3M Guitar to PC USB Recording Cable: https://amzn.to/2s6381c. Alas the iPad is not human and cannot be considered a life mate (plus people would look at me funny making out with it in the park) BUT the good folks at Apple have released a new iPad 2 and with that comes the release of Garageband for iPad. This one looks alot like the OS X version but of course with a touch screen interface instead. You many need a powered USB hub. Open GarageBand, select an instrument and play. Record Vocals. Singers can sing along to tracks created in GarageBand using the iPad or iPhone’s built-in microphone.
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GarageBand 2.2 sees the return of Alchemy to iOS, and introduces a new Track Controls panel for adjusting various parameters.
Last year, Apple released GarageBand 2.1 a day before the start of the Winter NAMM show. Despite the ‘.1’ designation this update introduced a host of new functionality, such as Live Loops, Remix FX, Drummer, and support for Audio Unit Extensions. This year the company decided to follow the same pattern, releasing GarageBand 2.2 the day before Winter NAMM began (along with an updated Logic Control app, and a new version of Logic Pro X on Mac OS).
The first thing you’ll notice when you open the app is a redesigned sound browser. Rather than having one Touch or Smart Instrument per page as you swipe through the browser, Instruments are now organised into categories that occupy each page. For example, where previously there was a page each for the Keyboard, Smart Piano and Sampler Instruments, these are now found on the Keyboard page. Where relevant, a category includes a ‘More Sounds’ button that opens a pop-up browser for all the patches available within that category, making it easy to choose an Instrument with the desired sound ready to go.
In addition to redesigning the sound browser, Apple have also included a new Touch Instrument. When I last reviewed GarageBand I thought it was a shame it didn’t include Alchemy, since the iOS version of this synth disappeared from the App Store after Apple acquired Camel Audio, and it had already been incorporated into Logic Pro 10.2. So I was rather pleased to see the return of Alchemy to iOS with GarageBand 2.2, although it’s only available if you have an iPhone 6 or later, iPad Pro, iPad Air 2, or iPad Mini 4, which will no doubt disappoint users who previously ran the Alchemy app on older hardware.
Alchemy’s user interface is based on the Logic Pro X incarnation, and the GarageBand implementation offers the full Performance view from the plug-in. One feature retained from the original Alchemy app is the ability to modulate the Transform pad’s framing box by tilting your iOS device, and this can now be toggled with a handy button above the keyboard instead of delving into a menu. Sadly (if that’s a fair word to use) you only get “over 150 synth patches”, and there doesn’t seem to be a way to import additional content.
The Audio Recorder has been completely revamped in GarageBand 2.2 and now offers an output level control, the ability to toggle the monitoring of the signal (if you have headphones), and provides a selection of multi-effects. The effects are divided into two tabs: Fun and Studio. Fun provides the kind of effects that are the aural equivalent of the Photo Booth’s filters: Robot, Bullhorn, Chipmunk, and so on — the kind of effects no self-respecting reader of this magazine would ever use. But Studio offers more serious patches for specific recording situations. For example, say you’re recording vocals, there’s a number of patches in the Vocals folder such as Lead Vocals, which gives you control over pitch correction, compression, reverb, and other parameters. These are all real-time and can be adjusted after the recording.
A significant user interface addition is Track Controls, an inspector-like panel that appears on the left-hand side (shifting the display of existing content to the right), which replaces the old Song tab of the Settings pop-over. iPad users get a dedicated Track Controls button on the Control bar, while iPhone users will tap the Settings button and choose Track Controls. This panel is where you’ll access the familiar parameters for level, mute, solo, and effects, and there’s a Track Settings page for adjusting musical attributes. These include Quantise, Transposition, Velocity (if you have an iPhone with 3D Touch), and Recording, which is where you now access the Merge Recording setting and enable a new setting for Multi-Take Recording.
Multi-Take Recording is particularly nifty and is a global mode that applies to all Tracks in a Song, unless Merge Recordings is enabled on a given Track. As you might expect, it allows you to record material over the same range in the Song multiple times, with a number then appearing on the Region to indicate how many takes have been recorded. To select different takes, simply tap the selected region, choose Takes, and then select (or delete) the take you want to use. There’s no comping just yet!
Apple have added a few new effects to GarageBand, such as Bitcrusher and Overdrive, although a welcome addition — at least in terms of appearance — is Visual EQ, a simplified version of Logic Pro X’s Channel EQ. Where Channel EQ offers eight bands, GarageBand offers three — bass, mid, and treble — although it retains the FFT analyser.
Visual EQ comes to GarageBand, offering three bands and even a frequency analyser.
With the latest version of Logic Pro X (10.3), it’s now possible to share a Project to GarageBand For iOS via iCloud Drive. When you open the shared version in GarageBand you’ll notice it contains just one Audio Track containing a bounce of the Project, which makes sense given that GarageBand wouldn’t have the features to play back a full Project. But if you add Tracks and musical material to the Song in GarageBand, the next time you open the Logic version of the Project, you’ll be asked if you want to incorporate the latest changes from the shared Project. Pretty neat!
There are also many smaller features, such as Visual Count-in. When you press record, a red count-in overlay appears underneath the transport controls, highlighting the current beat of the count-in bar, and disappearing once recording begins. It’s a nice touch, although it can be disabled if you prefer. You can also now use the Smart Piano’s chord strip in any Keyboard Instrument by pressing the Chord Strips button next to the Arpeggiator. And finally, a new Note Pad feature (accessed via the Settings pop-over) lets you jot down your thoughts on a particular Song.
GarageBand For iOS continues to impress as it becomes more sophisticated; and while you likely won’t finish a full production with this app, it’s becoming an increasingly good sketchpad — especially with the increased Logic interoperability. Although there isn’t a single, ‘big new feature’ in version 2.2 compared with the introduction of Live Loops in 2.1 last year, this latest release has some really great features that should help to keep third-party developers on their toes.
£4.99
One of the most common questions I get as a music technologist is “When will I be able to use my iPad to replace my digital audio workstation?” For many of us, we may hold fast to ‘never’ as the answer. I’ll be honest, I love my Mac Pro. I love my decked out home studio. But after 2 weeks of restricting myself to working solely on my mobile device, I discovered something. I love my iPad, too. For those of you looking to be able to work on the road, or maybe even simply replace your home studio setup with an iOS device—the future is looking very bright.
I took a look at what are widely accepted to be the 5 most popular offerings in the field of iOS DAW recording today. I found that each had strengths that catered to different types of musicians, and I’m very excited to share with you what I’ve found. Paired up with a quality compatible audio interface, (and there are quite a few of those available these days), you can do some serious work on the iPad starting today! Here are 5 great apps to get you started in no particular order.
Auria
WaveMachine Labs developed Auria for the full-featured audio recording studio user in mind. You can work with 48 tracks of mono or stereo audio at 24bit/96kHz. You can even record a staggering 24 of those tracks simultaneously with a compatible USB audio interface. Fl studio crossover mac vst. When using Auria to track, I was incredibly impressed with the amount of headroom there was for mixing and editing. This app didn’t just act like a DAW—in many ways, it sonically rivaled them.
Auria includes a full on mixer view as well as a standard DAW tracks view. Within that tracks view you have full editing features that were implemented in an extremely ergonomic and convenient way. I could see myself getting quite fast with this app over time. WaveMachine Labs has also included some classic effects from PSP. These effects include a full-on channel strip and are stackable 4 per track. A bunch of effects are included and you can also add more through in-app purchase. The PSP MasterStrip is even included, so you can take your project through the mixing stage all the way to mastering with some really great, industry-acclaimed effects.
As if all of these features weren’t enough, there is even MIDI sync support with standard Mackie MCU and HUI available for your control surfaces. If you’re looking to do straight up audio recording, you can’t go wrong with Auria. It’s got the features, it’s got the expandability, and it really has the headroom to make your mixes sound great.
Auria is currently on sale in the app store for $24.99
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Web: http://auriaapp.com
Cubasis
Steinberg’s Cubase is a very popular desktop DAW, so it’s no surprise that they were one of the first companies to the market with a full-featured music production app for the iPad. Cubasis can also handle 24 inputs simultaneously, but they go so far as to claim unlimited audio and MIDI tracks depending on the device you are running it on.
Cubasis is absolutely packed with features, and the visual aesthetic makes Cubase users feel right at home. In addition to recording audio, you also can record MIDI tracks with a nice built in library of virtual instruments. There’s Micro Sonic and Micrologue for both sample-based sounds and synthesizer sounds, as well as a selection of drum loops to choose from for laying down quick grooves. Cubasis features a store as well, and you can purchase additional effects there to really trick out your mix.
If all of that wasn’t enough to get you excited, there’s an included sample editor and key editor. I plugged in my xKey 37 and was able to craft a song from scratch very quickly. I was also pleased to find that you could export your song directly to Cubase for your desktop computer and continue to work in a more high-powered environment.
All of those features are really cool, but what had me most excited was the fact that Cubasis absolutely has the inter-app audio feature of iOS MASTERED. They’ve implemented it better than anyone else as far as I can tell. If you have other synth apps or samplers installed such as MorphWiz, Animoog, or Geosynth, they actually show up in Cubasis as virtual instruments—just like on your desktop DAW! So you don’t have to go over to them, get a sound going and just ‘hope and pray’ that when you switch back to Cubasis it can somehow get the audio from that app—any other audio app that supports inter-app audio will show up in Cubasis as a selectable virtual instrument. That really amazed me and I couldn’t get enough of playing with that feature.
Cubasis is available in the app store for $49.99
Web: http://www.steinberg.net/en/products/mobile_apps/cubasis.html
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GarageBand
GarageBand is easily the most common ‘household name’ in iOS recording simply because it is Apple’s first party offering. That doesn’t mean that it doesn’t have its strengths, though! A diverse loop library consisting of a variety of instruments makes it really easy to put together a sketch or outline of a tune in minutes.
The included virtual instruments represent a nice selection of the scaled-back EXS sampler instruments of GarageBand for Mac. Really, just about any standard sound you might need can be found in GarageBand. It’s limited to only recording one track at a time right now, so it may not fill the DAW-on-the-go spot you were looking to fill, but if you need to quickly sketch out a song on the fly, it’s probably the easiest to use of all the choices out there.
Now we just have to wait for Logic for iPad! (fingers crossed!)
GarageBand is free for qualifying newer iOS 8 compatible devices, and $4.99 for legacy devices.
Web: https://www.apple.com/ios/garageband/
FL Studio HD
Fruity Loops has come a long way since it’s original concept as a beat-creation station on the PC. Now a full-fledged DAW for the PC, (and with HOARDS of Mac users absolutely clamoring for it’s appearance on the Mac,) it has spawned a younger brother on the iPad. FL Studio HD is a respectable offering on iOS and has a lot of neat things that make it fun to use. It’s a MIDI sequencer, so there are no audio tracks to speak of, but at the fast rate iOS developers update their apps we can hope that audio is not far away!
The interface is designed for quick, quick, SUPER quick navigation. The buttons and touch areas are all quite large, and there are tabs up at the top of the screen that allow you to quickly jump from view to view. Rather than put too much in any one screen, the folks at Image-Line have opted to make the controls much larger (something you may appreciate with a smaller device like the iPad) and split the screen up with navigation tabs.
The sound set for FL Studio is wonderfully diverse, and they have an excellent organization paradigm. Again, since the sounds are all on their own page, you’ll find them easy to navigate and find. You can enhance your sound libraries with in-app purchases (of course), but FL Studio really comes with quite the selection of instruments right ‘out of the box’. The interface even morphs as you select instruments to drum pads for percussion instruments and keyboards for all other virtual instruments. There is even a waveform sample editor that allows you to record audio, cut it up, and loop it to be used in your projects.
You’ve got MIDI editing via a piano roll, a plethora of built in effects, And of course, it wouldn’t be Fruity Loops without a full-featured step sequencer—don’t worry, that’s included as well! I was truly impressed with how fast I was able to get around on Fruity Loops Studio HD. They did a great job of getting the technology ‘out of the way’ so that I could just make music quickly.
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FL Studio Mobile HD is $19.99 on the app store.
Web: https://www.image-line.com/flstudiomobile/ipad.php